Quick Start Lesson II - Run Stitch
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In the Quick Start II for Digitizing Pro III, we will go through the functionality of how to use the Run stitch. By the time you have finished this lesson you should have a good working knowledge on how to use this function.


The Run Tool inserts stitches a predefined stitch lengths between two points . Each point you place designates the path of the stitch but not the amount of needle penetrations . Some examples of when to use  a manual stitch would be:


1. A thin outline .

2. Traveling from one shape to another .

3. Thin areas of detail .


1. Go to the drop down menu File and click on NEW.



2. Select the "Backdrop Tool" using the left mouse button.


3. Select DigP-QS-02-Running.jpg using the left mouse button.



(This file can be found at: {cd romdrive}:\Lessons\ or C:\ProgramFiles\G7Solutions\Click2Stitch\Lessons\.


4. Click on Open using the left mouse button.



5. Go to Zoom and select To Fit with your left mouse button.



6. Click on Runwith your left mouse button.



7. Click the left mouse button on the green square number 1.



8. Click the left mouse button on the red dot number 2.



9. Click the left mouse button on the red dot number 3.



10. Click the left mouse button on the red dot number 4.



11. Click the left mouse button on the red dot number 5.


12. Click the left mouse button on the red dot number 6.



13. Click the right mouse button to end the run object.




14. Click the left mouse button on the Backdrop icon to turn off the backdrop.


15. You have just digitized your first run stitch.



The next 6 steps are for reference only. We encourage you to familiarize yourself with all the properties you can control with the functions described above.


16. Click on the + to expand the object within the first color using the left mouse button.



17. Click on the run object using the left mouse button.



18. Click on the Properties icon with your left mouse button.



19. Looking at the properties, you can control each objects attributes within the design.


Run properties



You can set the:


A. Stitch Length (mm)

B. Type of stitch.

       1. Standard

       2. Two ply

       3. Bean (three ply)

       4. Motif (pattern box becomes active)

       5. Symbol (pattern box becomes active)

C. Pattern (You can select a pattern if the Motif / Symbol is selected within Stitch Type.)


20. Commands properties



You can set the:

A. Color

B. Start command:

       1. Normal (will sew).

       2. Jump (travel stitch).

       3. Trim (force trim at start).

       4. Stop (color change at start).

       5. Frame out (move the pantograph to the top middle point at start).

C. End command:

       1. Normal (will sew).

       2. Jump (travel stitch).

       3. Trim (force trim at start).

       4. Stop (color change at start).

       5. Frame out (move the pantograph to the top middle point at start).

D. Tie in:

       1. None (No lock down stitch).

       2. Basic (The lock down stitch will be added to the beginning of the object and will appear to sew                    back and forth in a straight line).

       3. Triangular (The lock down stitch will be added to the beginning of the object and will appear to sew            back and forth in a triangular patterns).

E. Tie off:

       1. None (No lock down stitch).

       2. Basic (The lock down stitch will be added to the beginning of the object and will appear to sew back             and forth in a straight line).

       3. Triangular (The lock down stitch will be added to the beginning of the object and will appear to sew            back and forth in a triangular patterns).


21. Transform properties



You can set the:

A. Width (mm) (Size the object by measurement or percentage).

B. Height (mm) (Size the object by measurement or percentage).

C. Maintain aspect ratio (Changing the Width or Height, with this checked on, it will keep the objects aspect   ratio perfect).

D. Regenerate stitches (When editing the object, the object will regenerate new stitches when checked).

E. Rotate (Rotate object by degrees).

F. Flip horizontal (Will flip the object horizontally).

G. Flip vertical (Will flip the object vertically).


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